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GenieDesu
GenieDesu
Senior 3D Environment Artist
Manila, Philippines

Summary

My objective is to create high-quality, optimized, and engaging game experiences while continuously refining my technical and artistic expertise. I strive to contribute meaningful solutions, mentor and collaborate with multidisciplinary teams, and help deliver games that meet both creative and production goals.

Skills

Concept ArtDigital PaintingGame DesignGame DevelopmentVideo EditingTexture Artist3D art

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

    • Video Game
      Final Fantasy VII Rebirth
    • Year
      2024
    • Role
      Prop Artist/Environment Artist
    • Company
      Keywords

Experience

  • Art and 3D Environment Artist Lead at Gridlock-games Studio
    Taguig, PH
    November 2024 - Present

    I transitioned into a full-time role as the Art & Environment Lead, leading the game's art direction while remaining actively involved in the full environment art workflow, from concept development to the final optimized, in-engine playable environment.

  • Freelance 3D Environment Artist at Gridlock-games Studio
    Taguig, PH
    June 2023 - November 2024

    I worked as a Freelance Environment Artist, initially focusing on level design and world-building. I later transitioned into environment concepting, and after a few months, I began creating environments entirely from scratch—from the initial 2D concept to a fully optimized, in-engine playable environment.

  • 3d Mid-level Artist at Keywords Studios - Manila
    Manila, PH
    November 2021 - October 2024

    I started as a Junior 3D Artist and was promoted to Mid-Level 3D Artist after one year, following my successful work on *Final Fantasy VII Rebirth*. After my promotion, I specialized in 3D Environment Art, handling the entire pipeline from initial blockout to the final in-engine playable environment. My responsibilities included 3D modeling, level design, world-building, lighting, shader implementation, and scene optimization.

  • AR/VR 3D modeler and Texture Artist at Seaversity
    Manila, Intramuros
    January 2019 - December 2021

    We model multiple ready assets of AR and VR, machines and engines that are mostly used by marines. We do some side projects like Aviation, Military, and Biology.