My objective is to create high-quality, optimized, and engaging game experiences while continuously refining my technical and artistic expertise. I strive to contribute meaningful solutions, mentor and collaborate with multidisciplinary teams, and help deliver games that meet both creative and production goals.
I transitioned into a full-time role as the Art & Environment Lead, leading the game's art direction while remaining actively involved in the full environment art workflow, from concept development to the final optimized, in-engine playable environment.
I worked as a Freelance Environment Artist, initially focusing on level design and world-building. I later transitioned into environment concepting, and after a few months, I began creating environments entirely from scratch—from the initial 2D concept to a fully optimized, in-engine playable environment.
I started as a Junior 3D Artist and was promoted to Mid-Level 3D Artist after one year, following my successful work on *Final Fantasy VII Rebirth*. After my promotion, I specialized in 3D Environment Art, handling the entire pipeline from initial blockout to the final in-engine playable environment. My responsibilities included 3D modeling, level design, world-building, lighting, shader implementation, and scene optimization.
We model multiple ready assets of AR and VR, machines and engines that are mostly used by marines. We do some side projects like Aviation, Military, and Biology.